Design & Crafts

Game Designer/in FH

You design interactive game worlds and program digital experiences.

Game Designer/in FH

01 · Overview

What this profession is about

Game designers develop game concepts, program mechanics, and test digital entertainment products.

In the dynamic gaming industry, you design the rules, worlds, and interactions of digital games. From the initial idea to programming mechanics and intensive testing, you accompany the entire development process. Creativity meets technical know-how here to create captivating experiences for various platforms.

FieldDesign & Crafts
Education pathHigher Education Profession
IndustryAudiovisual Media
Swissdoc 0.822.71.0

02 · Salary

What you can earn

MedianCHF 72'160
CHF 47'000CHF 129'600
✓ Exact salary match
Salaries reflect Swiss market data. Range covers entry to senior. Salary reference based on Designer. Based on 406 observations, updated 7 months ago.

Salary by experience

70k75k80kmedian 72k69k70k72k80k80k83k0-2 yrs3-5 yrs6-8 yrs9-11 yrs12-21 yrs21+ yrs
View as table
ExperienceSalary (CHF)
0-2 yrsCHF 69'000
3-5 yrsCHF 70'000
6-8 yrsCHF 72'000
9-11 yrsCHF 80'000
12-21 yrsCHF 79'926
21+ yrsCHF 83'450

Salary trend

+3% over decade
72k73k74k72k73k72k74k2014-20162017-20192020-20222023-2025
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PeriodSalary (CHF)
2014-2016CHF 72'000
2017-2019CHF 73'256
2020-2022CHF 71'750
2023-2025CHF 73'905

Top earning cantons

  • ZurichCHF 84'25050 obs.
  • BerneCHF 80'00023 obs.
  • GenevaCHF 78'75046 obs.
  • NeuchâtelCHF 76'80019 obs.
  • FribourgCHF 73'71017 obs.
  • VaudCHF 72'00051 obs.
View as table
CantonSalaryObs.
ZurichCHF 84'25050
BerneCHF 80'00023
GenevaCHF 78'75046
NeuchâtelCHF 76'80019
FribourgCHF 73'71017
VaudCHF 72'00051

Top paying industries

  • Information technology / TelecomCHF 100'80023 obs.
  • Public administration / AssociationsCHF 83'0009 obs.
  • Consumer / Luxury goods industryCHF 80'00050 obs.
  • Consulting variousCHF 79'5008 obs.
  • Machine / System constructionCHF 76'24818 obs.
  • Service sector in generalCHF 75'00023 obs.
View as table
IndustrySalaryObs.
Information technology / TelecomCHF 100'80023
Public administration / AssociationsCHF 83'0009
Consumer / Luxury goods industryCHF 80'00050
Consulting variousCHF 79'5008
Machine / System constructionCHF 76'24818
Service sector in generalCHF 75'00023

03 · Pathway

How to enter and grow

  • 🎓 Bachelor of Arts in Design mit Major Game Design
  • 3 Jahre Vollzeit

Official education path

The main path leads to a three-year full-time bachelor's degree at a university of applied sciences with a focus on Game Design.

Typical training path

Bachelor of Arts in Design mit Major Game Design

Curriculum

  • Games in Society
  • Game
  • Narration &
  • Storytelling
  • Analysis &
  • Mechanics
  • Visuals &
  • Sounds
  • Technologies &
  • Projects
  • Theory &
  • Context

Prerequisites

  • eidg. Fähigkeitszeugnis (EFZ) in the creative field and Berufsmaturität (Gestaltung und Kunst)
  • Fachmittelschulausweis
  • Fachmaturität (Berufsfeld Gestaltung und Kunst)
  • gymnasiale Maturität with a subsequent preparatory course at a university of art and design
  • one year of professional experience in this field
  • passed admission procedure

Requirements

  • Creativity
  • technical understanding
  • analytical-conceptual skills
  • communication skills
  1. 1Games in Society
  2. 2Game
  3. 3Narration &
  4. 4Storytelling
  5. 5Analysis &
  6. 6Mechanics
  7. 7Visuals &
  8. 8Sounds
  9. 9Technologies &
  10. 10Projects
  11. 11Theory &
  12. 12Context

04 · Skills & fit

What it takes

Required skills

  • Creativity
  • Technical understanding
  • Analytical thinking
  • Team communication

Personality fit

  • Swiss career path
  • Career transition
  • Professional growth

05 · Daily reality

What the work feels like

Typical day

You sit at your computer and adjust a character's collision rules while sound design runs in the background. In between, you discuss the next steps for the level layout with the team.

  • You develop the core idea and define the target audience for new game projects.
  • You create sketches and mind maps to structure game mechanics and stories.
  • You program gameplay elements and adjust difficulty levels for optimal player experiences.
  • You coordinate tasks for artists, developers, and scriptwriters in the production team.
  • You test prototypes intensively and analyze feedback to fix errors.
  • You research market trends and document concepts for potential publishers.

Working conditions

You work at computer stations in offices, studios, or testing environments. Typically, you are part of a creative production team in game development.

Strengths

  • Creativity
  • Technical understanding
  • Analytical thinking
  • Team communication

Trade-offs

  • Project-related stress
  • Technological change
  • Creative uncertainty

06 · Similar

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